File VanillaClientInputMappingFactory.hpp¶
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class Remapping¶
Public Types
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enum ActionEnum¶
Values:
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enumerator Attack¶
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enumerator PickItem¶
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enumerator Use¶
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enumerator Drop¶
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enumerator Hotbar1¶
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enumerator Hotbar2¶
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enumerator Hotbar3¶
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enumerator Hotbar4¶
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enumerator Hotbar5¶
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enumerator Hotbar6¶
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enumerator Hotbar7¶
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enumerator Hotbar8¶
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enumerator Hotbar9¶
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enumerator Inventory¶
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enumerator TogglePerspective¶
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enumerator LookUpSlight¶
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enumerator LookDownSlight¶
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enumerator LookUpRight¶
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enumerator LookUp¶
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enumerator LookUpLeft¶
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enumerator LookRight¶
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enumerator LookCenter¶
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enumerator LookLeft¶
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enumerator LookDownRight¶
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enumerator LookDown¶
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enumerator LookDownLeft¶
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enumerator LookUpSmooth¶
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enumerator LookDownSmooth¶
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enumerator LookLeftSmooth¶
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enumerator LookRightSmooth¶
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enumerator Jump¶
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enumerator Sneak¶
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enumerator Sprint¶
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enumerator Left¶
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enumerator Right¶
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enumerator Back¶
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enumerator Forward¶
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enumerator Chat¶
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enumerator Crafting¶
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enumerator CycleItemLeft¶
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enumerator CycleItemRight¶
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enumerator Pause¶
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enumerator FlyUpSlow¶
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enumerator FlyDownSlow¶
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enumerator MobEffects¶
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enumerator ToastInteract¶
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enumerator Command¶
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enumerator MenuTabLeft¶
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enumerator MenuTabRight¶
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enumerator CodeBuilder¶
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enumerator ImmersiveReader¶
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enumerator Emote¶
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enumerator MobEffectsAndToastInteract¶
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enumerator COUNT¶
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enumerator Attack¶
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enum ActionEnum¶
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class VanillaClientInputMappingFactory : public ClientInputMappingFactory¶
Public Functions
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void createKeyboardAndMouseBinding(KeyboardInputMapping *keyboard, MouseInputMapping *mouse, const std::string *buttonName, const std::string *keyName, FocusImpact impact = FocusImpact::Neutral)¶
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void _addFullKeyboardGamePlayControls(KeyboardInputMapping*, MouseInputMapping*)¶
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void createKeyboardAndMouseBinding(KeyboardInputMapping *keyboard, MouseInputMapping *mouse, const std::string *buttonName, const std::string *keyName, FocusImpact impact = FocusImpact::Neutral)¶