File GameEvent.hpp¶
Typedefs
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using GameEventCategoriesStorage = unsigned char¶
Enums
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enum GameEventType¶
Values:
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enumerator _Invalid¶
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enumerator BlockActivate¶
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enumerator BlockAttach¶
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enumerator BlockChange¶
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enumerator BlockClose¶
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enumerator BlockDeactivate¶
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enumerator BlockDestroy¶
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enumerator BlockDetach¶
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enumerator BlockOpen¶
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enumerator BlockPlace¶
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enumerator ContainerClose¶
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enumerator ContainerOpen¶
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enumerator DispenseFail¶
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enumerator Drink¶
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enumerator Eat¶
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enumerator ElytraGlide¶
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enumerator EntityDamage¶
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enumerator EntityDie¶
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enumerator EntityInteract¶
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enumerator EntityMove¶
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enumerator EntityPlace¶
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enumerator EntityRoar¶
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enumerator EntityShake¶
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enumerator Equip¶
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enumerator Explode¶
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enumerator Flap¶
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enumerator FluidPickup¶
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enumerator FluidPlace¶
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enumerator HitGround¶
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enumerator ItemInteractFinish¶
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enumerator ItemInteractStart¶
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enumerator LightningStrike¶
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enumerator NoteBlockPlay¶
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enumerator PistonContract¶
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enumerator PistonExtend¶
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enumerator PrimeFuse¶
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enumerator ProjectileLand¶
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enumerator ProjectileShoot¶
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enumerator SculkTouch¶
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enumerator SculkSensorTendrilsClicking¶
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enumerator Shear¶
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enumerator Shriek¶
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enumerator Splash¶
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enumerator Swim¶
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enumerator _Count¶
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enumerator _Invalid¶
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class GameEvent¶
Public Members
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const GameEventConfig::GameEventType mType¶
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const GameEventConfig::GameEventCategoriesStorage mCategories¶
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const GameEventConfig::GameEventType mType¶
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namespace GameEventConfig¶
Typedefs
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using GameEventCategoriesStorage = unsigned char¶
Enums
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enum GameEventType¶
Values:
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enumerator _Invalid¶
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enumerator BlockActivate¶
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enumerator BlockAttach¶
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enumerator BlockChange¶
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enumerator BlockClose¶
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enumerator BlockDeactivate¶
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enumerator BlockDestroy¶
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enumerator BlockDetach¶
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enumerator BlockOpen¶
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enumerator BlockPlace¶
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enumerator ContainerClose¶
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enumerator ContainerOpen¶
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enumerator DispenseFail¶
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enumerator Drink¶
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enumerator Eat¶
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enumerator ElytraGlide¶
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enumerator EntityDamage¶
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enumerator EntityDie¶
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enumerator EntityInteract¶
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enumerator EntityMove¶
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enumerator EntityPlace¶
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enumerator EntityRoar¶
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enumerator EntityShake¶
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enumerator Equip¶
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enumerator Explode¶
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enumerator Flap¶
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enumerator FluidPickup¶
-
enumerator FluidPlace¶
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enumerator HitGround¶
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enumerator ItemInteractFinish¶
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enumerator ItemInteractStart¶
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enumerator LightningStrike¶
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enumerator NoteBlockPlay¶
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enumerator PistonContract¶
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enumerator PistonExtend¶
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enumerator PrimeFuse¶
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enumerator ProjectileLand¶
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enumerator ProjectileShoot¶
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enumerator SculkTouch¶
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enumerator SculkSensorTendrilsClicking¶
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enumerator Shear¶
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enumerator Shriek¶
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enumerator Splash¶
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enumerator Swim¶
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enumerator _Count¶
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enumerator _Invalid¶
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using GameEventCategoriesStorage = unsigned char¶