File EventManager.hpp¶
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namespace Amethyst¶
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class EventManager¶
Public Functions
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inline void Shutdown()¶
Public Members
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Event<ClientInstance*> onStartJoinGame¶
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Event<LevelRenderer*, ScreenContext*, FrameRenderObject*> onRenderLevel¶
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Event<ScreenView*, UIRenderContext*> beforeRenderUI¶
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Event<ScreenView*, UIRenderContext*> afterRenderUI¶
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Event<InputManager*> registerInputs¶
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Event<ItemRegistry*> registerItems¶
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Event<BlockDefinitionGroup*> registerBlocks¶
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inline void Shutdown()¶
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class EventManager¶